---
title: Branches and loops | Developer Documentation
---

A key feature of Workflows is their enablement of branching and looping logic, more simply and flexibly than graph-based approaches.

## Loops in workflows

To create a loop, we’ll take a `LoopingWorkflow` that randomly loops. It will have a single event that we’ll call `LoopEvent` (but it can have any arbitrary name).

```
from workflows.events import Event


class LoopEvent(Event):
    num_loops: int
```

Now we’ll `import random` and modify our `step_one` function to randomly decide either to loop or to continue:

```
import random
from workflows import Workflow, step
from workflows.events import StartEvent, StopEvent


class LoopingWorkflow(Workflow):
    @step
    async def prepare_input(self, ev: StartEvent) -> LoopEvent:
        num_loops = random.randint(0, 10)
        return LoopEvent(num_loops=num_loops)


    @step
    async def loop_step(self, ev: LoopEvent) -> LoopEvent | StopEvent:
        if ev.num_loops <= 0:
            return StopEvent(result="Done looping!")


        return LoopEvent(num_loops=ev.num_loops-1)
```

Let’s visualize this:

![A simple loop](/_astro/loop.DuGggKFV_Z1jaCqm.png)

You can create a loop from any step to any other step by defining the appropriate event types and return types.

## Branches in workflows

Closely related to looping is branching. As you’ve already seen, you can conditionally return different events. Let’s see a workflow that branches into two different paths:

```
import random
from workflows import Workflow, step
from workflows.events import Event, StartEvent, StopEvent


class BranchA1Event(Event):
    payload: str




class BranchA2Event(Event):
    payload: str




class BranchB1Event(Event):
    payload: str




class BranchB2Event(Event):
    payload: str




class BranchWorkflow(Workflow):
    @step
    async def start(self, ev: StartEvent) -> BranchA1Event | BranchB1Event:
        if random.randint(0, 1) == 0:
            print("Go to branch A")
            return BranchA1Event(payload="Branch A")
        else:
            print("Go to branch B")
            return BranchB1Event(payload="Branch B")


    @step
    async def step_a1(self, ev: BranchA1Event) -> BranchA2Event:
        print(ev.payload)
        return BranchA2Event(payload=ev.payload)


    @step
    async def step_b1(self, ev: BranchB1Event) -> BranchB2Event:
        print(ev.payload)
        return BranchB2Event(payload=ev.payload)


    @step
    async def step_a2(self, ev: BranchA2Event) -> StopEvent:
        print(ev.payload)
        return StopEvent(result="Branch A complete.")


    @step
    async def step_b2(self, ev: BranchB2Event) -> StopEvent:
        print(ev.payload)
        return StopEvent(result="Branch B complete.")
```

Our imports are the same as before, but we’ve created 4 new event types. `start` randomly decides to take one branch or another, and then multiple steps in each branch complete the workflow. Let’s visualize this:

![A simple branch](/_astro/branching.gab4ZszK_iieca.png)

You can of course combine branches and loops in any order to fulfill the needs of your application. Later in this tutorial you’ll learn how to run multiple branches in parallel using `send_event` and synchronize them using `collect_events`.
